Search found 215 matches

by Fork
Mon Mar 28, 2016 4:24 am
Forum: General
Topic: Has it really been 10 years?
Replies: 2
Views: 2544

Re: Has it really been 10 years?

Yep, funny I was just coincidentally thinking about that too. Party in the IRC this week!
by Fork
Fri Jan 03, 2014 6:01 am
Forum: Helping Out
Topic: Task: Spruce things up a bit
Replies: 19
Views: 10906

Re: Task: Spruce things up a bit

This guy has some pretty slick comic book artwork: http://ryanbodenheim.deviantart.com/gallery/ Could ask for permission or feign ignorance in the very unlikely event he calls you out on it ;) Specifically, http://ryanbodenheim.deviantart.com/art/Red-Mass-for-Mars-Page-4-5-76908375 http://fc02.devia...
by Fork
Fri Jan 03, 2014 2:21 am
Forum: Support
Topic: Support FAQ - Read this before posting
Replies: 0
Views: 19572

Support FAQ - Read this before posting

Hey all, here's a small list of current state of the project questions that are known issues/have been answered: 1. How do I use SEGS to play CoH? See nemerle's very simple connecting guide: http://segs.nemerle.eu/forumz/viewtopic.php?f=11&t=8016 2. Well this is lame, it's not working properly ... I...
by Fork
Fri Jan 03, 2014 1:38 am
Forum: Support
Topic: When and where?
Replies: 3
Views: 4897

Re: When and where?

This thread is locked, please refer to this thread for any questions you have: viewtopic.php?f=8&t=8244
by Fork
Fri Jan 03, 2014 1:36 am
Forum: Support
Topic: bugs in creating a account
Replies: 1
Views: 2421

Re: bugs in creating a account

I'm not sure I can make a whole lot of sense out of your question. You're not going to use a CoH account you've used in the past that's registered with NCSoft. You simply type in any username and password you want in the server login and your account will be created.
by Fork
Thu Jan 02, 2014 8:53 am
Forum: Support
Topic: COHSAVE1 & Cityofheroessave2's Very Important Problems
Replies: 13
Views: 8845

Re: stuck confused and got idea big time

It looks like you already read http://segs.nemerle.eu/forumz/viewtopic.php?f=11&t=8016 which is all you really need to log into the server and create a character. I have a hunch you didn't download and run the SEGS executor here: http://redmine.nemerle.eu/projects/segs_executor/files , as Nemerle me...
by Fork
Mon May 19, 2008 1:06 pm
Forum: Test Server
Topic: [Guide 2 of 2]Test Client Setup
Replies: 69
Views: 31838

Re: [Guide 2 of 2]Test Client Setup

RickBruiser wrote:At least will we see any progress
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Code: Select all

http://trac2.assembla.com/segs/timeline
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RickBruiser wrote: or at least screenshots?
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Code: Select all

http://segs.sourceforge.net/forum/viewtopic.php?f=16&t=11
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by Fork
Wed May 14, 2008 8:28 pm
Forum: Test Server
Topic: [Guide 2 of 2]Test Client Setup
Replies: 69
Views: 31838

Re: [Guide 2 of 2]Test Client Setup

stormspeed wrote:oh okey:P cool^^ hm, I know that u are tired of this question, but approximately when do u think it will be finished?
It's too early to give a time frame now, but not anytime in the near future :)
by Fork
Tue May 13, 2008 7:54 pm
Forum: Test Server
Topic: [Guide 2 of 2]Test Client Setup
Replies: 69
Views: 31838

Re: [Guide 2 of 2]Test Client Setup

okeeey, think I got it now, so what is left for u to do before you release a fully working version? Too much to recall here :), but our main focus is getting the map loaded and being able to walk on it with a created character, which is relatively close as we rolled back the version pretty far to m...
by Fork
Tue May 13, 2008 12:27 am
Forum: Test Server
Topic: [Guide 2 of 2]Test Client Setup
Replies: 69
Views: 31838

Re: [Guide 2 of 2]Test Client Setup

fork, could u please explain that?:) if I understood it correctly then u are using it's basics to your own game and u adjust it and so on? Not quite, it's called reverse engineering. We take apart the code and analyze its workings in detail, to make a new program that does the same thing without "c...