[Guide 2 of 2]Test Client Setup

C'mon all you guinea pigs!
stormspeed
Posts: 7
Joined: Sun May 11, 2008 2:46 pm

Re: [Guide 2 of 2]Test Client Setup

Post by stormspeed » Tue May 13, 2008 2:28 pm

okeeey, think I got it now, so what is left for u to do before you release a fully working version?

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Fork
Posts: 215
Joined: Sat Apr 19, 2008 8:12 pm

Re: [Guide 2 of 2]Test Client Setup

Post by Fork » Tue May 13, 2008 7:54 pm

stormspeed wrote:okeeey, think I got it now, so what is left for u to do before you release a fully working version?
Too much to recall here :), but our main focus is getting the map loaded and being able to walk on it with a created character, which is relatively close as we rolled back the version pretty far to make it easier.

stormspeed
Posts: 7
Joined: Sun May 11, 2008 2:46 pm

Re: [Guide 2 of 2]Test Client Setup

Post by stormspeed » Wed May 14, 2008 3:05 pm

oh okey:P cool^^ hm, I know that u are tired of this question, but approximately when do u think it will be finished?

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Fork
Posts: 215
Joined: Sat Apr 19, 2008 8:12 pm

Re: [Guide 2 of 2]Test Client Setup

Post by Fork » Wed May 14, 2008 8:28 pm

stormspeed wrote:oh okey:P cool^^ hm, I know that u are tired of this question, but approximately when do u think it will be finished?
It's too early to give a time frame now, but not anytime in the near future :)

stormspeed
Posts: 7
Joined: Sun May 11, 2008 2:46 pm

Re: [Guide 2 of 2]Test Client Setup

Post by stormspeed » Wed May 14, 2008 8:44 pm

awwwwww:( man, u just ruined my day:( haha:P

RickBruiser
Posts: 4
Joined: Fri May 09, 2008 11:41 pm

Re: [Guide 2 of 2]Test Client Setup

Post by RickBruiser » Sun May 18, 2008 8:15 pm

At least will we see any progress or at least screenshots?

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Fork
Posts: 215
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Re: [Guide 2 of 2]Test Client Setup

Post by Fork » Mon May 19, 2008 1:06 pm

RickBruiser wrote:At least will we see any progress
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Code: Select all

http://trac2.assembla.com/segs/timeline
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RickBruiser wrote: or at least screenshots?
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Code: Select all

http://segs.sourceforge.net/forum/viewtopic.php?f=16&t=11
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Shano
Posts: 10
Joined: Fri Feb 01, 2013 9:52 am

Re: [Guide 2 of 2]Test Client Setup

Post by Shano » Tue Feb 12, 2013 6:12 pm

Im pretty sure ive got Steps 1-10 down to a T but im slightly confused by this part
Prerequisites:
-Patched Version 1.20040406.1 of CoH
-Compiled source files
-Created DBs
-SQL server setup

I feel i may have skipped a few parts. mainly the last 3 of the list and im unable to find any instructions of how i go about doing them if anyone can point me in the right direction id be more then greatful :)

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nemerle
Posts: 397
Joined: Thu Jan 10, 2013 3:40 pm

Re: [Guide 2 of 2]Test Client Setup

Post by nemerle » Tue Feb 12, 2013 6:31 pm

Shano, look at the dates of those posts, you're talking to the Shades of the Past ! :)
"Ich was in one sumere dale,
in one suthe diyhele hale,
iherde ich holde grete tale
an hule and one niyhtingale."

Shano
Posts: 10
Joined: Fri Feb 01, 2013 9:52 am

Re: [Guide 2 of 2]Test Client Setup

Post by Shano » Tue Feb 12, 2013 7:11 pm

haha, oh good point. Told you i was totally lost and confused! ^_^
When i try to log in with the "Random Login/Pass" i just get "cannot connect to the server" Tried several times and no luck. Is it just being a pain for me or might i have done something wrong? lol

Scratch that, i managed to log in, tho i am missing ... ALL textures? i can see like a blurry outline of the character in the creator, and kinda holes and blurrs where the costume pieces SHOULD be. Clicked continue just to see if it was the creator, but i got into Outbreak, but same again with the character, and cant move or anything (can see the character running..but not going anywhere. and also couldnt exit without CTRL ALT DEL'ing out.
Last edited by Shano on Tue Feb 12, 2013 7:16 pm, edited 1 time in total.

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