SEGS 0.4.2 was just released.

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nemerle
Posts: 398
Joined: Thu Jan 10, 2013 3:40 pm

SEGS 0.4.2 was just released.

Post by nemerle » Mon Apr 02, 2018 10:32 am

Thanks go to all the contributors ( broxen, erpmario, ldilley ) and our supporters ( Gray, mobbyg,Stitchified )

Since I'm not all that good at proper speechifying, here are the release notes:

WHAT'S NEW
  • loads of broxen's code :D, including, but not limited to [ chat, slashcommands, entity orientation, etc]
  • minimal LUA support
  • more tooling
  • AuthExerciser - a testing utility, implementing client authorization
  • some preliminary work on client patching.
  • many new slash commands
  • Improved Player Entity database storage serialization
  • Entity state updated to reflect player orientation
Some known bugs and missing features:
  • Client does not update database automatically, but can be done manually. See issue #271 #271
  • Server LoginRequest should /0 terminate strings. See issue #227 #227
  • Description and BattleCry do not display properly in the ID window (profile page). See Issue #191 #191
  • Info box does not display all information (description). See issue #192 #192
  • What still doesn't work (not bugs per say, but unimplemented features)
  • Animations are not implemented. The server is unaware of animation state, and thus other clients will not see animation changes (I can't see anyone else "run" or "fly")
  • Entity movement is still wonky, with rubberbanding. Need to implement entity interpolation. See issue #94 #94
  • Server has no sense of map geometry, so no collision detection, or gravity, etc. This is being worked on by Nemerle, and can be followed at issue #81 #81
  • GUI, Options and Keybinds are not saved to database. This will happen in my next big pull request (est. March 25th)
  • Powers are not implemented
  • Buffs are not yet implemented
  • Inspirations are not yet implemented
  • Contacts, NPCs, and mobiles are not yet implemented
Note:
The executables in this release were built in ReleaseWithDebugInformation mode, so are a little bit fluffy
"Ich was in one sumere dale,
in one suthe diyhele hale,
iherde ich holde grete tale
an hule and one niyhtingale."

shadowrex
Posts: 48
Joined: Tue Apr 23, 2013 2:18 am

Re: SEGS 0.4.2 was just released.

Post by shadowrex » Thu Apr 12, 2018 7:06 pm

Just saw this pop up on Reddit. Congratulations on the amazing progress Nem

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nemerle
Posts: 398
Joined: Thu Jan 10, 2013 3:40 pm

Re: SEGS 0.4.2 was just released.

Post by nemerle » Thu Apr 12, 2018 8:23 pm

Thank You shadowrex.

Oh wow, it's great to see You again, welcome back :)

Also, I can't take all the credit, much of the recent resurgence is due to Broxen, erpmario, and mobbyg :)
"Ich was in one sumere dale,
in one suthe diyhele hale,
iherde ich holde grete tale
an hule and one niyhtingale."

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ldilley
Posts: 17
Joined: Sat Apr 19, 2008 8:28 pm

Re: SEGS 0.4.2 was just released.

Post by ldilley » Thu Apr 12, 2018 8:42 pm

ShadowRex lives. Wow -- It's been a few years. I hope all has been well. :)
<Insert something witty here>

shadowrex
Posts: 48
Joined: Tue Apr 23, 2013 2:18 am

Re: SEGS 0.4.2 was just released.

Post by shadowrex » Fri Apr 13, 2018 12:51 am

It's great to see you both. I can't believe it's been, what? 12 or 13 years since this project first kicked off? Man, I was in my teenage years then. I remember my biggest interest in the project was because I couldn't afford the $15/month to play CoH being a 14/15 year old kid without a job. If nothing else you guys should be commended on your passion and dedication to SEGS. I'm excited to see what the future holds for this project and maybe someday soon we'll be teaming up to take down a couple bad guys in Atlas Park.

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