Test Server Update : March 17th 2013

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nemerle
Posts: 397
Joined: Thu Jan 10, 2013 3:40 pm

Test Server Update : March 17th 2013

Post by nemerle » Sun Mar 17, 2013 9:52 pm

Visible changes:
  • The player does no longer 'slide' in place, but can run around a bit, before getting snapped to the start position ( client/server position synchronization missing ), at this point we can extend that part of code base to use client provided inputs to update server position, and end up with workable , yet very clunky map running.
  • Implemented the time-of-day updates, for now the cycle speed is unrealistically high.
If any other changes are visible, let me know :)
"Ich was in one sumere dale,
in one suthe diyhele hale,
iherde ich holde grete tale
an hule and one niyhtingale."

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noyjitat
Posts: 24
Joined: Fri Jan 11, 2013 3:06 pm

Re: Test Server Update : March 17th 2013

Post by noyjitat » Wed Mar 20, 2013 9:30 pm

You can apparently jump too (although not very high); Along with the sound being played and the idle animation playing if you're just standing still.

Looking at the jumping I assume that's also related to collision, as it appears like you're trying to jump in an area with a low ceiling. You just keep hitting your head!

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nemerle
Posts: 397
Joined: Thu Jan 10, 2013 3:40 pm

Re: Test Server Update : March 17th 2013

Post by nemerle » Wed Mar 20, 2013 9:33 pm

Weeeelllll... i might have set the gravity a bit high :P
"Ich was in one sumere dale,
in one suthe diyhele hale,
iherde ich holde grete tale
an hule and one niyhtingale."

Cendwar
Posts: 18
Joined: Wed Feb 13, 2013 9:06 pm

Re: Test Server Update : March 17th 2013

Post by Cendwar » Wed Mar 20, 2013 11:10 pm

You also cannot return to the character creation menu through the I.D. anymore.

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