arthurh3535 wrote:So why aren't you guys developing with the latest stable build of COH when it closed down, rather than the older version in a torrent?
I assume because it's simpler and easier to work with, and then later they can add up to I24.
Ok, You guys deserve a bit of explanation of the why/how some decisions have come to pass :)
1. We were working on this project since I7/I8, during that time the amount of client updates that were pushed by Cryptic was very burdensome ( re-decoding the client, updating server code )
2. After 4 or 5 client updates ( not Issues
mind you, just plain old patches ), I've decided to stop shooting at rapidly moving target, and began work on a specific version of the client.
3. Loads of time has passed, during which decoding the client could, and did proceed undisturbed ( actually, at this point, we could recreate large parts of the client code :) )
4. After NCSoft killed the City, we've considered our options, and taking into account that (then unnamed ) SCORE has started working on I24, I've decided to stick to the original goal of getting 'our' version to work, and maybe later on upgrade it step-by-step to follow the available official client releases ( i.e. the next step would be to upgrade to I1 that was used to release the game in Europe )
Basically, what it all boils down to is: we don't have enough people working on the project to allow us to discard ~75% of the work done to date.