Current work.

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nemerle
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Re: Current work.

Post by nemerle » Thu Aug 31, 2017 5:00 pm

Those numbers are part of OBJ 3d file format, basicaly

Code: Select all

f idx1 idx2 idx3
means a triangle with points looked up by their index.

And since the triangles have repeated indices, the triangles are 'bad' ( degenerate ) :)
"Ich was in one sumere dale,
in one suthe diyhele hale,
iherde ich holde grete tale
an hule and one niyhtingale."

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broxen
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Re: Current work.

Post by broxen » Thu Aug 31, 2017 9:38 pm

That makes sense.

Figured it might be different than I thought.
-broxen

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nemerle
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Re: Current work.

Post by nemerle » Mon Sep 04, 2017 12:33 pm

Last week was not very productive, mostly since I was trying ( and failing ) to get the whole SEGS+MapViewer thing compileable under visual studio 2017. For now, the only supported compilation environment under windows will be QtCreator+Mingw.

I've put together a simple step-by-step tutorial on setting up a development environment at http://segs.nemerle.eu/developers
"Ich was in one sumere dale,
in one suthe diyhele hale,
iherde ich holde grete tale
an hule and one niyhtingale."

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nemerle
Posts: 397
Joined: Thu Jan 10, 2013 3:40 pm

Re: Current work.

Post by nemerle » Wed Sep 06, 2017 6:05 pm

The map loader is starting to shape up:
https://www.youtube.com/watch?v=uWyyFQDG9b4
"Ich was in one sumere dale,
in one suthe diyhele hale,
iherde ich holde grete tale
an hule and one niyhtingale."

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nemerle
Posts: 397
Joined: Thu Jan 10, 2013 3:40 pm

Re: Current work.

Post by nemerle » Wed Sep 06, 2017 8:21 pm

And two little pictures
Wireframes are the future
Future, I tells ya

The map is 'messy' since it contains many things relevant to server-side, music, internal markers etc..
"Ich was in one sumere dale,
in one suthe diyhele hale,
iherde ich holde grete tale
an hule and one niyhtingale."

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nemerle
Posts: 397
Joined: Thu Jan 10, 2013 3:40 pm

Re: Current work.

Post by nemerle » Thu Sep 07, 2017 12:08 pm

Next on the todo list is loading/applying data from tricks.bin to the models ( it contains various flags related to geometry's purpose/visibility )
"Ich was in one sumere dale,
in one suthe diyhele hale,
iherde ich holde grete tale
an hule and one niyhtingale."

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nemerle
Posts: 397
Joined: Thu Jan 10, 2013 3:40 pm

Re: Current work.

Post by nemerle » Thu Sep 07, 2017 5:35 pm

And model flags are loaded.
There was an additional issue ( related to the way CoX and Lutefisk/Urho handle rotations )
Getting close to the full/correct map load ( still LOD handling left )
https://youtu.be/gfLeW9BJVys
"Ich was in one sumere dale,
in one suthe diyhele hale,
iherde ich holde grete tale
an hule and one niyhtingale."

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nemerle
Posts: 397
Joined: Thu Jan 10, 2013 3:40 pm

Re: Current work.

Post by nemerle » Sat Sep 09, 2017 12:40 pm

Solved LOD related issues.

Next on the agenda:
  • cleaning up the Map Viewer code
  • map loading into the MapServer
"Ich was in one sumere dale,
in one suthe diyhele hale,
iherde ich holde grete tale
an hule and one niyhtingale."

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broxen
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Location: USA
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Re: Current work.

Post by broxen » Sat Sep 09, 2017 1:49 pm

This is awesome!

Is this the I0 Atlas Park or I21+?

Looks like the older park, but I couldn't tell for sure.
-broxen

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nemerle
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Re: Current work.

Post by nemerle » Sat Sep 09, 2017 2:11 pm

I0, I'm not aiming at the lofty goal of double digit Issues :P
"Ich was in one sumere dale,
in one suthe diyhele hale,
iherde ich holde grete tale
an hule and one niyhtingale."

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